City: Kad Ghræ̈p-táw Merv

Kad Ghræ̈p-táw Merv

Kad Ghræ̈p-táw Merv
Example Gnoll architecture.
StateSoheque
ProvenceTemryont Principality
RegionLöt-ëfge̜ Forest
Founded1470
Community LeaderLord Hippotherium
Area41 km2 (16 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2754 m (9035 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population9720
Population Density237 people per km2 (607 people per mi2)
Town AuraElven High Magic
Naming
Native nameKad Ghræ̈p-táw Merv
Pronunciation/xræ̝p/ /tə˞w merv/
Direct Translation[extreme; intense] [mood]
Translation[Not Yet Translated]

Kad Ghræ̈p-táw Merv (/xræ̝p/ /tə˞w merv/ [extreme; intense] [mood]) is a subtropical City located in the Temryont Principality of the Soheque.

The name Kad Ghræ̈p-táw Merv is derived from the Goblin language, as Kad Ghræ̈p-táw Merv was founded by Trorgez, who was culturaly Gnoll.

Climate

Kad Ghræ̈p-táw Merv has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a cold -18°C (0°F). Kad Ghræ̈p-táw Merv receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ghræ̈p-táw Merv covers an area of nearly 41 km2 (16 mi2), and an average elevation of 2754 m (9035 ft) above sea level.

Overview

Kad Ghræ̈p-táw Merv was founded durring the late 16th century in summer of the year 1470, by Trorgez. The establishment of the new community went well, with no major obsticles durring construction.

Kad Ghræ̈p-táw Merv was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Ghræ̈p-táw Merv is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Ghræ̈p-táw Merv is buildings are arranged within a network of restrictive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad Ghræ̈p-táw Merv's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Kad Ghræ̈p-táw Merv is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Kad Ghræ̈p-táw Merv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Ghræ̈p-táw Merv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ghræ̈p-táw Merv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ghræ̈p-táw Merv's parks.

Kad Ghræ̈p-táw Merv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ghræ̈p-táw Merv.

Kad Ghræ̈p-táw Merv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Ghræ̈p-táw Merv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Ghræ̈p-táw Merv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Ghræ̈p-táw Merv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Ghræ̈p-táw Merv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ghræ̈p-táw Merv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ghræ̈p-táw Merv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ghræ̈p-táw Merv's public wards, blessings, and other arcane systems.

Kad Ghræ̈p-táw Merv has an Scientific Academy which provides higher education in the natural sciences.

Kad Ghræ̈p-táw Merv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Ghræ̈p-táw Merv's grid is powered by an arcane means.

Kad Ghræ̈p-táw Merv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Ghræ̈p-táw Merv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ghræ̈p-táw Merv's natural decorations nor waterways.

Kad Ghræ̈p-táw Merv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Ghræ̈p-táw Merv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Ghræ̈p-táw Merv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Ghræ̈p-táw Merv's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Kad Ghræ̈p-táw Merv rainbows form quite often above the City.

The Gravebound near Kad Ghræ̈p-táw Merv are known to be almost tame, such that they can be put to domestic use.

Kad Ghræ̈p-táw Merv's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Mysticism energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 27
  • Farm Laborer: 64
  • Hunters: 32
  • Milk Maids: 25
  • Ranchers: 12
  • Ranch Hands: 26
  • Shepherds: 23
    • Farmland: 39657 m2
    • Cattle and Similar Creatures: 2430
    • Poultry: 29160
    • Swine: 1944
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 972

Craftsmen

  • Arms and Toolmakers: 21
  • Blacksmiths: 19
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 32
  • Carpenters: 31
  • Clothmakers: 27
  • Coach and Harness Makers: 10
  • Coopers: 27
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 20
  • Farrier: 67
  • Furriers: 6
  • Glassworkers: 34
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 7
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 12
  • Pursemakers: 17
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 32
  • Tailors: 55
  • Tanners: 11
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 27
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 24
  • Chandlers: 27
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 22
  • Fishmongers: 25
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 38
  • Spice Merchants: 13
  • Wine-sellers: 21
  • Wheelwright: 16
  • Woodsellers: 9

Service workers

  • Bakers: 48
  • Barbers: 45
  • Coachmen: 14
  • Cooks: 42
  • Doctors: 22
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 29
  • Housekeepers: 26
  • Housemaids: 48
  • House Stewards: 26
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 33
  • Nursery Maids: 18
  • Pastrycooks: 37
  • Restaurateur: 37
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 14
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 22
  • Long Haul Couriers: 23
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 25
  • Millers: 19
  • Miners: 20
  • Oilmen and Polishers: 14
  • Postmen: 23
  • Pure Finder: 12
  • Skinners: 31
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 34
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 20
  • Dentists: 9
  • Educators: 23
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 23
  • Fixers: 12
  • Kami Clerk: 20
  • Landlords: 19
  • Lawyers: 11
  • Legend Keepers: 16
  • Militia Officers: 81
  • Monks, Monastic: 32
  • Monks, Civic: 29
  • Historian, Oral: 22
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 24
  • Priests: 38
  • Rangers: 12
  • Rat Catchers: 16
  • Scholars: 16
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 38
  • Military Officers: 32

Cottage Industries

  • Brewers: 28
  • Comfort Services: 38
  • Enchanters: 10
  • Herbalists: 11
  • Jaminators: 37
  • Needleworkers: 37
  • Potters: 16
  • Preserve Makers: 27
  • Quilters: 14
  • Seamsters: 54
  • Spinners: 25
  • Tinker: 10
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 12
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 32
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 32
  • Writers: 31

Produce Industries

  • Butter Churners: 32
  • Canners: 26
  • Cheesmakers: 32
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 15
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3617 of Kad Ghræ̈p-táw Merv's population work within a Foundational Occupation.

5715 of Kad Ghræ̈p-táw Merv's population do not work in a formal occupation, but do contribute to the local economy. 388 (4%) are noncontributers.

Points of Interest

Kad Ghræ̈p-táw Merv is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Kad Ghræ̈p-táw Merv. A small order of knights was founded in 's honor, and bears his name to this day.

History